Founder, Character Artist and Educator at Outgang. I'm giving live character-art lectures every week for those who want to learn all my secrets. Check us out:
www.outgang.studio
My formal experience with 3d started as a student at the Centre NAD, a montreal-based school for 3d arts in 2007.
In 2008 I Joinded the talented team at Eidos Montreal to work as a junior character artist on Deus Ex: Human Revolution.
Throughout the years, including a brief time spent on Tomb Raider, I went from junior position all the way to lead on the latest Deus Ex game, Mankind Divided.
Since 2012 I also have joined the teaching body at NAD as a lecturer for basic and advanced character modelling courses. I teach every Fall and Winter semester at least one 30 hour course with an average of 30 students per course in addition to my regular responsibilites as a lead on a AAA franchise.
Small studio specializing in character art education and consultation. Offering affordable weekly live character art lectures.
www.outgang.studio
I've had the pleasure of working on three projects at Eidos Montreal. Starting on Deus Ex : Human Revolution as a junior character artist all the way to a lead position on Deus Ex: Mankind Divided.
On DX:MD I was responsible for leading a team of ultra-talented individuals on a multi-year production and using many evolving technologies.
I've fully modeled the main character Adam Jensen, other than for his head and hair, as well as numerous other characters.
I've spent a good number of months working with our marketing department on Deus Ex related mandates, from high-res renders of our characters to 3d prints like our collector's edition statue all the way to real prostheses for amputees.