Hey everyone! I continued working on this head for the class on Creating Tertiary Details in Zbrush over at Outgang. It took about two hours to handcraft them from the head sketch I shared on Artstation the other day using a lot of procedural passes. There's a lot left to improve and I stole the hair and eyebrows from a different head just for render appeal but I'll do a better version of them eventually. The rendering has been done in Marmoset 4 with the raw export from Zbrush. No textures or anything. You'll find below a break down of my approach to creating tertiary details in Zbrush and if you want to steal my whole workflow, it's explained as a class on Outgang: https://outgang.studio/
Cheers!