Laura Gallagher
Laura Gallagher
Lead Character Artist @ Eidos Montreal
Montreal, Canada

Summary

My formal experience with 3d started as a student at the Centre NAD, a montreal-based school for 3d arts in 2007.
In 2008 I Joinded the talented team at Eidos Montreal to work as a junior character artist on Deus Ex: Human Revolution.
Throughout the years, including a brief time spent on Tomb Raider, I went from junior position all the way to lead on the latest Deus Ex game, Mankind Divided.
Since 2012 I also have joined the teaching body at NAD as a lecturer for basic and advanced character modelling courses. I teach every Fall and Winter semester at least one 30 hour course with an average of 30 students per course in addition to my regular responsibilites as a lead on a AAA franchise.
For freelance work, please contact me at: laura.digit@gmail.com

Productions

  • A jensen
    • Video Game
      Deus Ex: Mankind Divided
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Eidos Montreal
  • Tomb raider 2013
    • Video Game
      Tomb Raider (2013)
    • Year
      2013
    • Role
      Character Artist
    • Company
      Eidos Montreal
  • Deus ex human revolution
    • Video Game
      Deus Ex: Human Revolution
    • Year
      2011
    • Role
      Character Artist
    • Company
      Eidos Montreal

Experience

  • Lead Character Artist at Eidos Montreal
    Montreal, Canada
    January 2008 - Present

    I've had the pleasure of working on three projects at Eidos Montreal. Starting on Deus Ex : Human Revolution as a junior character artist all the way to a lead position on Deus Ex: Mankind Divided.

    On DX:MD I was responsible for leading a team of ultra-talented individuals on a multi-year production and using many evolving technologies.

    I've fully modeled the main character Adam Jensen, other than for his head and hair, as well as numerous other characters.

    I've spent a good number of months working with our marketing department on Deus Ex related mandates, from high-res renders of our characters to 3d prints like our collector's edition statue all the way to real prostheses for amputees.