My formal experience with 3d started as a student at the Centre NAD, a montreal-based school for 3d arts in 2007.
In 2008 I Joinded the talented team at Eidos Montreal to work as a junior character artist on Deus Ex: Human Revolution.
Throughout the years, including a brief time spent on Tomb Raider, I went from junior position all the way to lead on the latest Deus Ex game, Mankind Divided.
Since 2012 I also have joined the teaching body at NAD as a lecturer for basic and advanced character modelling courses. I teach every Fall and Winter semester at least one 30 hour course with an average of 30 students per course in addition to my regular responsibilites as a lead on a AAA franchise.
For freelance work, please contact me at: firstname.lastname@example.org
I've had the pleasure of working on three projects at Eidos Montreal. Starting on Deus Ex : Human Revolution as a junior character artist all the way to a lead position on Deus Ex: Mankind Divided.
On DX:MD I was responsible for leading a team of ultra-talented individuals on a multi-year production and using many evolving technologies.
I've fully modeled the main character Adam Jensen, other than for his head and hair, as well as numerous other characters.
I've spent a good number of months working with our marketing department on Deus Ex related mandates, from high-res renders of our characters to 3d prints like our collector's edition statue all the way to real prostheses for amputees.